![]() ![]() Maybe if there was a selectable quiver option, it would be more viable. but that was extremely awkward swapping ammo types out. I once tried doing the Green Arrow/Hawkeye thing and making a stack of arrows with Smiting, a stack of arrow with Bane of Crapthropods. This will mean a slow but steady drain on your nether quartz supplies. You can get a higher theoretical damage number, but you're going to see a noticeable drop in aerodynamics, and it's going to be a serious investment in nether quartz that you might not always be able to recover. ![]() This here is the one-shot-drop bow that will take down creepers, zombies, and skeletons (barring armored opponents).įor those who want a lot of modifiers, paper or thaumium is an option. It's the lightest arrowhead material in the game, and you still do 5 damage a shot with it.įor those who don't mind spending a bit of Alumite and Nether Quartz, you can hit 10 hearts with Alumite heads and 72 Nether Quartz. And for what you consider to be a 'good' material will depend on your position on modifying them.įor those who don't want to fully stack up and modify arrows and want something completely renewable, you can use Cactus. However, if you enjoy having a bow with knockback to protect against Surprise Creeper, it might be worth your while.Īs far as arrows, slime rods and feather fletching are simply superior to any other option, so the only determination is the head material. So, to my mind, flamestring is better than enchanted for purposes of crafting a bow. However, flamestring has the fastest arrow speed, which seems to be one of the numbers that cannot be affected by enchanting. There's precious few modifiers worth putting on a bow other than Fluxed and Redstone, since they won't affect the arrows in any measurable way. Now, most modifiers tend to have 'diminishing returns', so this isn't always as amazing as one might think. That looked like this from the front:Įnchanted String being viable or not is entirely determined by how useful an additional modifier is. From 50 blocks I tested the heavy maly arrows first, and aimed at the cross bar at the top just to get them to hit the sail and to see if they would land any tighter. Now, I still wanted to test the maly/maly/slime arrows, and I also thought it would be a good idea to test the other arrows at a closer range to see what the results are like since that's where I feel most people probably shoot from. Again, since I don't see myself ever even shooting things at 100 blocks away other than those moments we all have where we say "I wonder if I can hit that from here" and the drop off point is further than 100 blcoks with paper arrows, then the lighter arrows don't play a factor in my book. This led me to the realization that the lighter the arrow, indeed, the further it must be able to fly, since no amount of arch would let me hit the ship, and after increasing the arch didn't change the area they landed in by much, so there must be a drop off point for all arrows based on weight. However, they didn't even come close to hitting the target from 100 blocks away. I did however wonder if there was indeed a correlation of heavier arrows giving a tighter shot, and decided to test maly/maly/slime arrows. In addition, the paper arrows appear to be in a tighter grouping, but not by much, and given the fact I only tested 10 arrows, I'll just chalk that up to standard deviation, and not really take it into account. As you can see, the extra range from the lighter arrows, was negligible when compared to the paper arrows and can easily be corrected. ![]()
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